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July 11, 2008

Connectivism - A New Way to Think About Learning

An interesting article from Canadian George Siemens, dealing with how technology supports "off-loading " human knowledge.

Growing Up Digital: How the Web Changes Work, Education, and the Ways People Learn. United States Distance Learning Association. Jan05_01

  • Technology is altering (rewiring) our brains. The tools we use define and shape our thinking.

  • Many of the processes previously handled by learning theories (especially in cognitive information processing) can now be off-loaded to, or supported by, technology.

  • Know-how and know-what is being supplemented with know-where (the understanding of where to find knowledge needed).


A central tenet of most learning theories is that learning occurs inside a person.

Additional concerns arise from the rapid increase in information. In today’s environment, action is often needed without personal learning – that is, we need to act by drawing information outside of our primary knowledge. The ability to synthesize and recognize connections and patterns is a valuable skill.

We can no longer personally experience and acquire learning that we need to act. We derive our competence from forming connections.

Butterfly Effect -
“sensitive dependence on initial conditions” profoundly impacts what we learn and how we act based on our learning."

Connectivism is the integration of principles explored by chaos, network, and complexity and self-organization theories. Learning is a process that occurs within nebulous environments of shifting core elements – not entirely under the control of the individual. Learning (defined as actionable knowledge) can reside outside of ourselves (within an organization or a database), is focused on connecting specialized information sets, and the connections that enable us to learn more are more important than our current state of knowing.

Connectivism is driven by the understanding that decisions are based on rapidly altering foundations. New information is continually being acquired. The ability to draw distinctions between important and unimportant information is vital. The ability to recognize when new information alters the landscape based on decisions made yesterday is also critical.

Conclusion:

The pipe is more important than the content within the pipe. Our ability to learn what we need for tomorrow is more important than what we know today.

Even better, from Siemen's blog:
Pedagogy First? Whatever. In dealing with faculty and instructional designers, a series of almost default phrases are vocalized once technology is mentioned: "We need to start with pedagogy"..."It's pedagogy first".

Or, whenever I'm in a meeting and someone says "pedagogy first", the apparently genetic instinct to nod viciously is enacted by everyone around the table. "Yes, that is right. We need to have priorities here. Let's tame technology and focus instead on what we already know and are comfortable with. Let’s ensure that technology does not get away from the tried and true method of containing innovation and new approaches.”

Let's abandon the somewhat silly notion of pedagogy first and recognize
that the choice of technology is driven by many contextual factors and
therefore context is what we are evaluating and considering when we
first start talking about possible technology to use. Then, after we
have selected technology, we can start talking about pedagogy. Pedagogy
is just not a practical starting point for deciding the technology we
should use.

Posted by cmwillis at 12:16 PM | | TrackBack

June 16, 2008

Virtual Field Trips via videoconference

This article talks about a group of California students learning about ecology by videoconferencing with the marine biologists 100 miles away. Technology and Gas Prices Send Students Of Virtual Field Trips

When seventh graders in Stockton took a field trip this week to see elephant seals, they didn't even step outside their school. Instead, with the help of a projector and a video camera, the students teleconferenced with a state park guide on the California coast.

Cool thing is, I'm totally doing this with the Governor's School for Prospective Teachers this week when we videoconference with Mexico. The students here will ask questions in Spanish about how school works there and what subjects they enjoy, then their students will answer in English.

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May 28, 2008

Chomsky dishearterns students, annoys teachers

This is actually a good article on Noam Chomsky address to public school students, warning them of disparities in our public education system. A bit conspiracy theory at the surface level, if nothing else, he making these kids think. I heard Chomsky speak at UTC years ago and my thought is, for a world-renowned linguist, I heard him speak on everything except linguistics.

Daily Herald | Linguist gives students lesson in free thinking
Noam Chomsky told Dundee-Crown High School students that a two-tiered educational system exists: While the elite attend schools that promote critical, independent thought, the masses attend schools that train students to pass tests and follow orders.

The system evolved after the Industrial Revolution, Chomsky said, when the ruling elite recognized the need to transform independent artisans and farmers into pliant factory workers.
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May 5, 2008

Video assesses learning

Good article on using video in the classroom, particularly for assessment.
Techlearning > > Caught on Video > April 22, 2008

Constantly using video (a medium that allows for self-viewing and self-reflection) in the classroom will have a consistent, underlying message: Learning is important enough to be captured, shared, and archived. Video begs for reviewing and rewinding much more than a letter grade could ever hope for. Learning captured by video suggests a continuum in which a letter grade suggests completion.
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November 29, 2007

Raising Smart Kids


Slashdot | The Secret to Raising Smart Kids

Attributing poor performance to a lack of ability depresses motivation more than does the belief that lack of effort is to blame. One theory of what separates the two general classes of learners, helpless versus mastery-oriented, is that these different types of students not only explain their failures differently, but they also hold different "theories" of intelligence. The helpless ones believe that intelligence is a fixed trait: you have only a certain amount. Mistakes crack their self-confidence because they attribute errors to a lack of ability, which they feel powerless to change. Mastery-oriented children think intelligence is malleable and can be developed through education and hard work. Challenges are energizing rather than intimidating offering opportunities to learn.
Posted by cmwillis at 10:37 PM | | TrackBack

August 22, 2007

Tech Nerd - Online Learning

So, I'm finally doing something I've dreamt of, which sadly reveals my true nature. We're streaming courses to students all over the world (Canada) for students in UTC's online Engineering Management program. We're using a combination of Windows Media Encoder, Blackboard, Mimio, and other free and cheap apps and products to do what other schools are doing for thousands and even hundreds of thousands of $$. Basically you hear the professor and see whatever they are presenting on the computer or on the Whiteboard. However, in the class running tonight for Dr. Alp you can also see the teacher and students on a webcam. If anyone wants to see a sample let me know..

Other than that, I'm also taking a class that is entirely online from Dr. Adsit, but there isn't any fancy video streaming and probably not any need for it, though the class is a History of Instructional Technology.

Posted by cmwillis at 6:13 PM | | TrackBack

July 8, 2007

IPTV communication course

Interesting article about coursework centering around braodcasting television over the Internet.
A Degree in Internet TV - TVover.net

broadcast students at Ravensbourne will have a unique opportunity to gain hands on experience with Internet TV channel development and management
Posted by cmwillis at 9:23 PM | | TrackBack

June 26, 2007

Blackboard dominates online learning.. verdict still out on effectiveness of online learning

Short article on the status of online learning with criticism and praise for various platforms. Where is Moodle in all this?
E-learning: Boom or bust? | Innovation | Canadian Business Online

In the U.S. there are powerhouses like Blackboard whose revenues approach US$200 million annually
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May 31, 2007

Golden Grillz and Satan Like Puppies, a documentary film

Kids learn a lot when they teach others, particularly when they teach through film:

The Chattanooga Pulse: - The Kids Are Alright

The kids were the only ones tasked with planning and creating the film. Every idea was theirs, every interview was scheduled by them, and every segment was conceived by them. Much of the music in the film was even made by students.

So, I'm very pleased with the Pulse's coverage of this, though a few details I wish more people knew are in order.

Liza Blair, formerly with AVA and old friend, came up with this idea, wrote the grant that was funded, and deserves some mention for having gotten this ball rolling. Not that anyone is trying to take credit, since everyone has duly noted that the kids did all the work. However, I'd hate to see AVA not share the love. So Liza, here's a shout out (or whatever the kids say now).

Additionally, and I only mention this for my Online ILLP documentation, I was called on during the formative stages of the grant-writing and also when the funds were finally in and Liza was gone, met with Mark Bradley-Shoupe from AVA to help with implementation, and I recommended Emily Bowman, my former student, to work on the project. Having that said, props to everyone for making this happen. Hopefully it will open the door to many future ventures.

But, how do you measure this type of learning? Certainly rubrics for accomplishing various production and storytelling aspects are important, but what about the material the filmmakers covered? And how well do their fellow students learn from watching this documentary? Is this a dissertation topic, or just a scholarly article?

Posted by cmwillis at 4:32 PM | | TrackBack

Oprah's Game of the Month Club

I've got to say, let's do this. Better odds of getting kids to read if you don't discount their other passions.
The Chronicle: Wired Campus Blog: Like a Book Group, Except With Video Games

Like a Book Group, Except With Video Games

Posted by cmwillis at 11:38 AM | | TrackBack

May 19, 2007

Star-competency defiined - Assessment

About a three years ago I got to observe (and videotape) Dr. Jan Richardson from DC doing in-service training for teachers at Battle and Brown Academy. She is an example of the very definition of a star competency, particularly assessment in how she works with kids and teachers to accurately assess learning accomplishments and gaps in reading and writing. We created a set of DVDs for teachers at these schools to teach strategies for teaching reading and writing, all of which accurately reflect the RTI model which I've been making another video about for TN DOE. As far as assessment, what I noticed most was the quick and accurate assessment of learner levels, differentaited instruction targeted at proficiencies and deficiencies, and quick prescription for DI. Also, there is no one correct learninig strategy, but a good RTI instructor must be able to read the learner and then apply the right mix of strategies. "Mix and fix" - kids put the words or letters together in the way that makes sense...
Leveled Reading Stategies

Students should use meaning and structure to predict and self -monitor at every level. Attention to visual information should increase and change over time as students develop visual analysis skills, and fluency should gradually improve as students develop automaticity with sight vocabulary and decoding skills. The following is a partial listing of common behaviors, strategies and skills for each level. It should not be used as a checklist for students but as a guide to help teachers plan appropriate word work activities. In addition to accuracy, consider independence, fluency, language proficiency, and comprehension when making acceleration decisions.
Posted by cmwillis at 10:50 AM | | TrackBack

May 9, 2007

Web 2.0 Digital Ethnography Guru

In an earlier post I embedded an incredibly poignant video about Web 2.0 and finally I have more information about its creator. Wesch is doing a webinar in June and I will be sure to tune in.
The Chronicle: Wired Campus Blog: An Anthropologist Explores Video Blogging

Michael L. Wesch, an assistant professor of cultural anthropology at Kansas State University, was writing a paper about social networking and other interactive tools, which are collectively referred to as Web 2.0, when he decided to make use of the technology to spread his message.

Be sure to watch this online interview with the prof. http://chronicle.com/media/video/v53/i36/youtube/

Posted by cmwillis at 11:04 AM | | TrackBack

May 5, 2007

Learning Disabilities Tech

This blog, while not eloquent, advocates tech helps for LD students.Cool Cat Teacher Blog: How wikis, podcasts, and laptops help students with learning disabilities

Why did the laptop improve his grades?

I sat down with my son and asked him what the difference was. He basically told me it was a couple of things:

* He doesn't have to struggle with a lot of notebooks.
* His notes are no longer full of errors and mistakes and he can read his notes.
* When he is writing he can focus on what he is writing and not get mad at himself because he can't read it and it is full of mistakes.
* He can focus on studying and getting his work done because the things that "drive him crazy about himself" are under control.

Posted by cmwillis at 8:39 AM | | TrackBack

April 30, 2007

Internet2

We've been using Internet2 for about 4 years, via our connection to UTK and for a short while on our own connection. This highspeed data backbone is reserved for research and medicine, but is being opened to K-12 education for the first time.The Internet's Second Coming : April 2007 : THE Journal

The K20 Initiative reveals Internet2's capability to support videoconferencing, bringing once-exclusive educational programs into K-12 schools.

Posted by cmwillis at 10:54 PM | | TrackBack

April 27, 2007

NASA Videoconference

"Did you know the shuttle transporter crawler gets 35 feet to the gallon?"

Facilitated a videoconference today for the Riverbend Technology Institute with 2 classes from Brown Academy and the NASA Digital Learning Network. This school has a magnet curriculum and has become a NASA Explorer school (more here).

This interactive field trip involved a studio at NASA with a Chromakey backdrop from which teir instructor presented a variety of multimedia and hands-on demonstrations (liquid nitrogen and the balloon trick!). This guy was awesome and he officially is doing my dream job (probably a little late for me to get on with NASA). On our end we had two classrooms connected in Fletcher Hall, and students were able to ask questions, perform tasks as examples, and even see the other classroom here on campus when they asked questions.

Prep for this involved teacher's preparing their students for the experience with lessons, setup and test of the videoconference (nearly had issues even after successful tests, but cool-headed troubleshooting prevailed), and making contact with the folks at NASA.

NASA provides these experiences for free, but they only ask for students and teachers to fill out a feedback form online in order to better their program an to report back on what they are accomplishing. (Good assessment!)

I'm going out to buy a telescope tonight. Woo-hoo!

Posted by cmwillis at 10:05 AM | | TrackBack

April 19, 2007

Mocs News coverage of VT Massacre

I think my students did a particularly good job of covering the Virginia Tech story. Check it out here: Mocs News.

Posted by cmwillis at 7:16 PM | | TrackBack

April 13, 2007

Wikipedia debate..

Slashdot | Should Schools Block Sites Like Wikipedia?

I think it's hilarious that just becuase you didn't pay an arm and a leg for some piece of information, or it doesn't say Of Brittanica after it, people don't trust the information. Newsflash: We shouldn't trust anything without further investigation.


Slashdot | Should Schools Block Sites Like Wikipedia?

The reason given was that Wikipedia (being user created and edited) did not represent a credible or reliable source of information for schools.

Maybe they can ban students discussing things in the hallways as well. With these guidelines that is also not credible.

Posted by cmwillis at 10:14 PM | | TrackBack

August 31, 2006

Humor 101

I've come to realize that a very valuable asset in education, humor, is incredibly underutilized. To this end I intend to write a scholarly, researched article on the uses of humor in the classroom tentatively titled: "Humor 101: How to turn that class clown into a teacher's pet." More to come...

Posted by cmwillis at 9:38 PM | | TrackBack

June 30, 2006

AIDS movie

Worked with these girls from Upward Bound to help them produce a short film about AIDS entitled The Domino Effect: How I got AIDS. Pretty impressive, they came up with the idea, wrote the script, directed and acted, and made editing decisions. Leslie Smith with Upward Bound does an awesome job with these kids and that program seems to have a big impact.

Chattanoogan.com wrote up a good article here.

Posted by cmwillis at 10:04 AM | | TrackBack

June 27, 2006

Spectrum University

Worked in the studio with a group of 24 teens with autism and other developmental delays yesterday. Spectrum University kicked off the last week of their summer camp by producing a movie trailer entitle: Spectrum University-Mission Totally Possible.

It was very interesting preparing the curriculum for this activity. The first problem and the biggest was the number of students, counselors, and press crammed into our facility. 24 kids, 15 counselors, 6 studio employees, 1 camp director, and a couple cameramen from local television. I set up three learning centers and used the three groups of eight previously decided upon which helped, though I should have spread around the work a little more. Kids acted in front of the chromakey: climbing up the side of a building, swimming underwater to plant or defuse a "bomb", and skydiving. They shot more dramtic scenes in our control room including my favorite line, "Which wire? WHICH WIRE?" Or, "I'm going to hurt your camp counselor." Also they did some exterior shots and recorded voiceovers in our edit suite.

Was a hectic couple hours, but I think the kids got a pretty good perspective of how a film gets put together and they will love the final product. Dealing with their disabilities was much easier than I had expected, though I had planned on treating these kids just like anyone else (inclusion?) which went pretty well. Rachel Salomon-Sadowitz, the camp director, does an incredible job motivating these kids, and the counselors all seemed pretty proactive in working with their assigned students. We only had a couple of situations where kids didn't want to participate or took a lot of encouragement, but as my editor Ryan pointed out, "There are college kids who wouldn't have handled the situation this well."

I WOULD LOVE to post the final product up here, but that will not be possible. However, with permission of the program, I can probably show anyone interested if you want to come by the TV Studio. It's going to be awesome!

Posted by cmwillis at 9:32 AM | | TrackBack

June 11, 2006

Ongoing projects

Language Learning videoconferences with Mexico - These monthly conferences take place with local elementary school children from The Bright School and with children in a suburb of Mexico City. The kids speak back and forth in each other's language and are able to ask questions about each other's culture. Read all about it in this article in the Chattanooga Times Free Press.

MIT Enterprise Forum - a satellite downlink brought to UTC by the Riverbend Technology Institute and yours truly. "'Talk to an Angel: Crucial Connections to Early Stage Capital' is a look at how entrepreneurs and angels can find each other for funding opportunities, and work together after the deal is done." More info here.

Girls Inc. - helping students learn basics of the communications industry, particularly in helping them create a public service announcement for Breast Cancer awareness.

COMM 400 Documentary class - provided technology and storytelling advice and served as a judge for awards given at their final presentation.

Back Row Film Series and Workshops - coordinated and planned curriculum for three free filmmaking workshops for teens concentrating on screenwriting, shooting, and editing independent films. Also on planning committee for the Back Row Film Series.

Chattanooga Film Commission - invited by local filmmaker Jarrod Whaley and Missy Crutchfield to serve on the local projects committee of the city's new film commission. This committee's purpose is to support and encourage local filmmaking.

Youth Documentary Project - sponsored by the Association for Visual Artists, this project partners local filmmakers with teens at afternoon rec centers to study and create short documentaries.

The Enterprise Center - Created promotional video materials for the Maglev train DVD, edited from existing and computer simulated footage of magnetic levitation train footage to educate Chattanoogans about the potential of a high speed magentic levitation train from Chattanooga to Atlanta.

Camp Spectrum - organizing a one-day workshop for teens with autism to learn various aspects of television and video production.

Posted by cmwillis at 7:43 AM | | TrackBack

April 27, 2006

Done with optionals

So I finished and turned in the last of my optional assignments today. Having the "Create a Self-guided Tutorial" project last was really a bad idea. Here are the three things I chose to do which will end up constituting about half of my grade:

1. Design a seminar to teach teachers how to design a curriculum (Seminar should include a detailed agenda, handouts, presentation materials, etc.)

Since I have no background in education, I thought this would be good for me to investigate and report to others on. My idea was to create a workshop for new instructors at UTC who have been hired to teach in a particular content area, but who may have no prior teaching or course design experience. I'll never forget environmental law--great guy, but didn't really have the course together.

Was difficult to put into notes and Powerpoint the content of the workshop since I would be basically facilitating a discussion about curriculum design, but I tried to script it more in the re-write.

2. Investigate and conduct an abbreviated curriculum audit that looks at a curriculum in-depth. Identify the strengths, weaknesses, areas for improvement, use of an appropriate set of standards, etc.

I looked at the broadcasting curriculum offered by UTC's COMM dept, particularly relating stated objectives on course syllabi and how they relate to the department's core competencies. Also a difficult paper to write.

3. Design a "training film" to assist teachers on the use of a selected product as part of the curriculum.

This project was INCREDIBLY more difficult than I first imagined. I chose to teach educators how to use Final Cut Pro or Express in their courses and I realized quickly how much more difficult this program is to use for beginners than I realized. I guess when you spend at least 30 hours a week in front of something it becomes second-nature.

I would like this to have been an interactive presentation and self-guided tutorial on CD-ROM created with Macromedia Flash MX. However, I can't seem to wrap my head around Flash enough to get it to do what I want. Ideally the video will play in a small window on the right side of your screen with text instructions below it in a sidebar similar to Microsoft Office's Help function. It should have pause and play, skip forward and back and a link to a dynamic table of contents. Will attempt to get this finished in May, but had to turn it in as a DVD with chapters for now, which is still pretty useful. Just painful switchinig between the tutorial instructions and the software you are working with. iMovie 2 had a grat tutorial that minimized while you performed the steps, so maybe I can figure something like that out.

I REALLY thought about asking for an extension to complete these projects during May and taking an imcomplete for this course, but I think that could set me on a slippery path toward ABD (All But Dissertation).

Posted by cmwillis at 6:37 PM | | TrackBack

April 23, 2006

Integrated Thematic Curriculum = Awesome TV Show!!!

So on Saturday I did my first ever pitch for How Can I Do That? a children's educational television program with an integrated, thematic curriculum. The theme of the program is discovery learning--focusing on the process of learning, both deductive and inductive, and a variety of subjects are integrated into this theme. The content of the program will be driven largely from local museums, historical sites, factories and businesses, etc. I don't want to say too much more about the show on here, but I think my idea was well received. I had one professor who came back several times later that day and said, "That might just take off." I hope so.

For this project I basically created a show proposal as I've been teaching my students to do for years in Video I. I included relevant learning theories and a design model for the curriculum (though this area was weak in my presentation). I talked about how Gardners's MI theory and Kolb's learning inventories would be used in casting. I also requested ideas for show topics and funding sources and got several for the former.

Posted by cmwillis at 4:57 PM | | TrackBack

April 4, 2006

Curriculum Design Activities - Filmmaking Workshop

So, for whatever reasons this spring semester I commited my student workers and myself to putting on a series of free filmmaking workshops for teens that took place at the Hunter Museum. Was a pretty big success in my book, since we got kids from very diverse backgrounds and schools including UTC, GPS, Baylor, McCallie, Red Bank, and Howard (thank you Ms. Lyon!)

The purpose for me was to try to do everything possible to promote local film submission for the Back Row Film Series. The other reason I guess was to make use of the amazing resources of two of my current student workers who are into filmmaking in a big way, as well as to get other local filmmakers to come out and share their expertise. All of this took place with degrees of success ranging from better than I could have expected to OK, let's just get this over with. All-in-all I think everyone involved had a good time and enjoyed the events.

I basically coordinated the whole thing with assistance from the curators of education at the museum. The idea was to do three workshops, the first on pre-production (writing scripts), the second on production (shooting), and the third on (postproduction). I leaned heavily on my students, Ryan and Kashad, for the first one, since I haven't written the first screenplay. We did cover som other materials that day as well, but for the most part followed the curriculum described here. The next workshop I had more expertise in and planned the workshop accordingly. Tried to cram too much into 2.5 hours, but all in all it was effective. That day's plan can be seen here. Finally we closed with postproduction which was planned during most kids spring breaks and was poorly attended. That curriculum is still in note form but will appear as an article on the Chattanooga Film Blog shortly.

We used a bit of material from the Film Foundation who have two terrific curriculums for teach film appreciation and filmmaking to kids call The Story of Movies and Creativity on Film. These are very rich resources that I would like to incorporate more fully if I ever do this again.

This was a very interesting project because I have some good information and experience to share, but putting it into the form of a 3-day workshop series that would be useful and fun for students who signed up was difficult. Also, collaboratively building the curriculum with the other filmmakers was tough, since all most filmmakers want to do is sit around and trash popular directors and so forth, but we made it, and I think I learned a lot from the experience.

Check out my student's amazing work and a cameo by Mr. Willis at Lazy Bear Productions and Killing Elvis.

Posted by cmwillis at 5:45 PM | | TrackBack

April 2, 2006

Academic Scholarly Journals: Look Out!

I finished my journal article a bit ahead of the buzzer this time and did some great work I think toward the end. The article was flailing for some time without the local connection which I finally made by meeting with Jill Levine at Normal Park Elementary. This gave my paper a very grounded, practical feel I think and her insight was valuble.

Thanks to Jim for pointing out potential for plagiarism, though I think a few of his notes on my paper pointed to my synthesis of other's ideas. I feel like if I've quoted and cited others work properly, then I go on to synthesize that into my own understanding of the topic in my own words with my new ideas--that would not be plagiarism. However, as Dean Hicks says, better safe than sorry since if I get into trouble I'll have to go see him. So I played it safe and shall continue to do so.

Also, when I get around to submitting this, I think I will remove some of the learning theory regurgitation, since I really just put that in there to adequately cover the assignment. As for an article for educators on curriculum design, I think readers will not need a refresher course in cognitivist and constructionist frameworks. I won't cut them out entirely, but I do plan to reduce those sections.

Click below to read The curriculum of museum magnet schools
and how it can be adapted to traditional classrooms.

Introduction

The information age has brought changes in all aspects of society--particularly public education. Many of the concepts our public educational system is built upon are remnants of the industrial age and gaps can be seen in what teachers and administrators are expected to achieve with students in these outdated systems (King, 1998). School systems have been attempting a wide variety of education reforms that employ various learning strategies. One of these strategies is the creation of magnet schools whose curriculums are focused on a particular theme or learning theory. An effective use of this practice has been the creation of museum magnet schools. In these schools the curriculum is tied in closely to local museums and the focus of learning is in the investigation and creation of exhibits. With this, curriculum school systems have been able to create a learning environment where students are able to participate in hands-on, object-based learning. This paper will demonstrate how the museum magnet school curriculum provides such a hands-on learning environment. Additionally, aspects of this curriculum will be discussed that can be adapted to be used in traditional school settings.

History of magnet schools
Museum schools have evolved in part from the recognition that in many cases schools must re-design themselves in order to adapt to societys changing needs (King, 1998). Museum schools are often connected with or categorized as a magnet school. Magnet school programs have had a relatively short history in the United States, often occurring as a response to calls for voluntary desegregation in racially-divided school systems (Foster, 1976). One goal for the creation of magnet schools was to develop a curriculum and educational environment so desirable that parents from diverse background would want to enroll their children there regardless of racial stereotypes (Foster, 1976).
Magnet schools have been successful as measured by academic achievement tests and in comparison to their districts averages. In a study on magnet schools performed in 1984 and repeated in 1989, it was found that of the sample population 80% or more had average reading and math scores that were higher than district averages (Blank, 1992). Other research has claimed that the educational quality in magnets schools does vary, but no more so than that in non-magnets (Foster, 1976). As will be shown, the academic achievement scores in certain schools adopting the museum magnet school curriculum have shown great improvements since that adoption and as compared to their school districts averages.
Whether started to improve racial integration or to help with low-achievement on standardized tests, magnet schools provide additional options to children whose current schools are in need of improvement, and serve as laboratories of successful educational practice (Creating Successful Magnet School Programs).

History of museum magnets
Magnets schools with a museum curriculum are the result of museums and school districts joining forces to create new and innovative educational institutions (King, 1998). A museum school can be defined as a partnership between at least one museum and at least one school in which curriculum is created that embeds state and federal mandates into experiential, hands-on learning (King, 1998). The benefits of such a partnership extend to the museum as well. A museum is able to more easily fulfill its educational role in the community with direct access to students in the school system. Through the partnership, they can increase community involvement in the museum, obtain greater resources for the collections, and build a more diverse audience as family members of the students also become more involved with the museum (King, 1998).
The history of museum magnet schools is relatively short. Kira King (1996), who has done a significant amount of research on the topic, believes the first school that fits the above definition opened around 1990. Out of several thousand magnet schools and magnet programs across the United States, there are still relatively few schools that fit the definition of a museum school. The implementation of the museum magnet school curriculum represents a complete re-design of a school and its entire curriculum, rather than applying superficial modifications to the existing structures (King, 1996). The result of this new school design is typically a collaboration of stakeholders and museum and school representatives that is uniquely capable of responding to the needs of the community.

Basic concepts of the curriculum
Three distinct terms arise in the discussion of museum magnet schools: museum learning, the museum process, and a museum school (King, 1998). Museum learning occurs when these schools use the creation and examination of exhibits to enable project-enhanced learning (Takahisa & Chalusian, 1995). One such form is to encourage students to take on research apprenticeships. In this scenario, students work closely with museum curators to investigate and create exhibits. The museum staff is able to mentor students as they model the lifelong learning that occurs in their workplace.
The museum school curriculum is founded firmly on the concept that teachers do not hold the body of knowledge and distribute it to students in bits and chunks. In museum learning, students are empowered to choose what learning paths they wish to pursue and in turn are responsible for management of the information they acquire (King, 1998). The role of the teacher is thereby transformed into more of a facilitator than a content matter expert. Application from the museum learning experience is made in different subject areas in order to comply with state and federal mandates and to insure better performance on achievement tests.
An instructional strategy that works very well within this curriculum is object-based learning. The underlying assumption of this strategy is that there is an interconnection between an object and the ideas that it communicates (Object-based Learning). As students observe and research objects in a museum, they have unique learning experienceseach with their own thoughts, feelings, and emotions. This can be an effective starting point for incorporation of new knowledge by a teacher who facilitates learning rather than trying to dictate it.
Measurement of learning in the museum school environment is achieved by combining measurements of attention paid to museum exhibits and non-traditional measures of classroom learning. Frequently used measures in museums are attracting power and holding power (Donald, 1991, p. 371), essentially measures of an exhibits appeal to the museum visitor. These can be applied to the exhibits created by students in the museum school learning environment. Other scholastic measures can be applied to the students approach to and accomplishment of projects. These are the amount of time spent on task, measuring the knowledge gained, development of thinking and problem-solving skills, and motivation or attitudes, and creativity (Donald, 1991, p.371). A common problem of this type of learning is the subjective nature of works, thus rubrics for evaluation each project must be carefully followed when assigning a grade.
Many scholars in learning and formal education have recognized the need for students to be embedded in experiential learning environments. Museums offer learning experiences that realize many of the goals set forth by many of the education scholars of the last century. In 1938, Deweys (as cited in Neill, 2005) Experience in Education was a call for recognition of practical, hands-on learning experiences for students in formal education. He proposed that learning should have continuity of experience (Dillon, 2001)every learning experience should build upon existing knowledge and should influence future experiences. This occurs when teachers prepare students for a museum visit, then the students explore the museum, and finally, reports and follow-up discussions take place. Another concept Dewey advocates is interactionlearning takes place by interacting with the physical world (as cited in Neill, 2005). Interaction is often more likely to occur in a museum than in a classroom.
Piagets cognitive development theory places emphasis on the cyclical interactions between the learner and the environment that occur in each of four major stages during a childs development (Ormrod, 154), a principle which builds on Deweys principle of interaction. These stages are from birth to two, from two to six, from seven to eleven, and from twelve to fifteen years of age (Dillon, 2001). Vygotsky included a social dimension to this type of learning when he asserted that much of it is culturally mediated (Ormrod, 1999, p. 161). His argument proposed that advanced concepts appear first in social interactions and then are slowly absorbed by the individual.
George Hein espouses the constructivist learning theory which emphasizes active participation in learning, using both their hands and their minds (Dillon, 2001). A modification of this theory, situated constructionism is even more focused on the idea of learning-by-making which appeals to many different learning styles (Papert & Harel, 1991). Students should be given the freedom and challenge to produce work that reflects their own interests and personal growth. Therefore, conclusions reached by each learner should not be compared to external standards because people make their own meaning out of experience (Hein, 1994, p. 34).
Museums offer an environment that caters particularly well to experiential and constructivist models of learning. Terry Russell points out how adept museums are able to effectively engage visitors by connecting old and new ideas, by providing hands-on experiences, and creating forums for social interaction (Russell, 1994). Mihalyi Csikszentmihalyi suggests that intrinsic motivation for learning can be sparked by supportive environments where learners are curious to find out more about each new topic (Csikszentmihalyi, as cited in Dillon, 2001). Exhibits in museums can provide this scenario and more museums are now including even more diverse ways of interacting with the contenta concept which supports Howard Gardners Multiple Intelligences theory. Gardner (1993) points out that many schools are striving to recreate the learner-centered environments that exist in museums.
An over-arching framework used in the development of the curriculum of the museum magnet school, one that encompasses many of the concepts listed above, is called Understanding by Designan idea developed by Grant Wiggins and Jay McTighe (Brown, 2004, p.13). The focus of their framework is to enhance student understanding, rather than focusing on rote recall or covering textbook material (Wiggins & McTighe, 1998). Their book, Understanding by Design, promotes facets of student understanding that should be at the forefront of any curriculum design. They present a backward design process calls for educators to ask essential questions, such as, What should students know? or What is worthy of understanding? (Wiggins & McTighe, 1998, p. 8). By incorporating curriculum standards into the creation of learning modules, teachers can insure that classroom time is useful and meaningful for the students (Brown, 2004). Further, Understanding by Design recommends that students have a photo album of student performance rather than a snapshot as their learning is being assessed(Brown, 2004, p. 15). Clearly, this framework calls for a completely new approach to curriculum design and implementation.
During the exploration and creation of interactive, interdisciplinary exhibits, students in museum magnet schools are engaged in topics and information in a very different way than in a traditional classroom with a textbook. Experiential learning calls for active involvement and hands-on exploration (Sternberg and Zhang, 2000). This differs greatly from the traditional classroom model of teaching to the test. Museum experiences that are designed to stimulate a persons intrinsic motivations to investigate, explore, and synthesize, can lead to the building of salient learning constructs to which further knowledge can be added. Intrinsic motivation in students has a multitude of advantages over extrinsic motivators, including: not needing to constantly compel student to perform tasks, the students are generally more engaged in the topics of study, and they learn new information in a more meaningful, connected fashion (Ormrod, 1999, p. 409). For these reasons, museum education is a particularly useful model of education that has been used by some as the basis of a new kind of curriculum for K-12 schools.
An added benefit of museum magnet schools is that they do not typically cost additional money or require new resources to enable. Because of the symbiotic relationship between the museum and the schools, resources can be shared for a mutually beneficial partnership. This partnership--where the school is incorporated into its surrounding environment, can be described as an integrated learning community (Glencoe Online, 2005). Their non-traditional approach to learning provides new ways to bridge economic, generational, and institutional gaps that may be present in the existing school system (Glencoe Online, 2005). Also, such partnerships can often be used as the basis for requests for grant funding, a resource almost all public schools require and often are in competition for.
An example of an integrated, learning community is the partnership between the two schools in Washington, D.C. and the Smithsonian Institution (King, 1999). Of course, a partnership with a museum holding one of the largest and most diverse collections in the world has a tremendous impact on each of the schools involved. In these schools students are encouraged to explore and research existing exhibitions, then work collaboratively to create exhibits. Museum education specialists are available to the students during each step of the process. Finally, the exhibits are put on display and the public is able to view their work, thus finalizing the real-world experience and fulfilling a real sense of accomplishment (Glencoe Online, 2005).
Many other school systems have applied the magnet museum school curriculum as successfully. One such school is the Normal Park Museum Magnet in Chattanooga, Tennessee which has partnered with no less than seven local museums (Headley, 2006). Students there engage in hands-on, minds-on learning with an emphasis on literacy (Normal Park Museum Magnet School). Once a predominantly black school with low achievement, Normal Park now serves students a very diverse population. Now only about 30% of the students in the school are minority and 70% are non-minority and the achievement gap between the two groups has been reduced by over 40 points (Levine, 2006). Gaps between students from varying economic backgrounds have been reduced significantly as well (Levine, 2006). Jill Levine, the principal at Normal Park, reports that test scores have improved in almost every area (J. Levine, personal interview, March 30, 2006).
In creating the curriculum for the school which re-opened as a museum magnet in 2002, Levine hand chose teachers from the county school system that were willing to think progressively about creating a new kind of educational experience for the students (Battles, 2004). State curriculums were unpacked (Brown, 2004), or taken apart and placed into a more concrete learning context as parts of 9-week modules that focus on specific topics (Battles, 2004). Fort instance, a 5th-grade student spends a 9 week block focused on the civil war. During this time that student will prepare for and then visit the Chattanooga Regional History Museum, report back on that experience, and then apply knowledge gained to the creation of an exhibit on the civil war. That exhibit will then be displayed in the school building and presented on one of four exhibit nights. On that night the student acts as a docent, explaining his or her work and demonstrating an understanding of its sociocultural context (Levine, personal interview, March, 30, 2006).
Student work is put on a pedestal, is the phrase Levine uses to describe the unique approach to teaching and learning taken at Normal Park (Levine, personal interview, March 30, 2006). Student projects are on display in every inch of the school building and even on the grounds. Every piece of work is unique and a students background cannot be determined by the exhibits theyve created. This proves that the curriculum can work with students from any background (Creating Successful Magnet School Programs). Levine believes that homework can be an equity issue. When asked about parental involvement with the creation of the exhibits, she explained that the exhibits displayed in the schools are created entirely in the classroom. When parents volunteer they are encouraged to help their students entire class, not just their own child (Levine, personal interview, March 30, 2006). Parents at the Normal Park Museum Magnet must volunteer a minimum of 18 hours at the school each year (Normal Park Museum Magnet School). This provides teachers with much of the additional support needed to work in such a demanding teaching role, and it saves thousands of dollars each year for the schools budget.
Administrators of museum magnets may be presented with more challenges than administrators of traditional schools. Continued funding must constantly be sought for the added costs related to development of the curriculum such as: busing costs for the trips to the museums, materials and supplies needed to create museum quality products, and funding for additional staff such as a museum coordinator (J. Stepanske, personal communication, March 28, 2004). Also additional time must be spent by teachers to create new and unique instructional units each year (Levine, personal interview, March 30, 2006). More teaching assistants are often needed, and this need cannot always be met by parent volunteers, however, even with all of these factors to overcome, administrators in these programs are very optimistic about the new programs they are creating (Battles, 2004).
Museum magnet schools represent one of the most effective education reforms of the last century. With its unique curriculum built upon Understanding by Design and its focus on hands-on, project-based, object-oriented learning, student achievement results at museum magnet school are very high. Normal Parks school averages were once some of the lowest in Hamilton County, but now they bring up the average. When comparing the academic achievement of advanced students, those who typically score very highly on standardized tests, Normal Parks students scores are consistently higher than advanced students throughout the county (Normal Park School Improvement Plan).

Adapting the Curriculum
The concepts used in magnet schools can be adapted to and used in more traditional school settings to achieve similar results. The Queensland, Australia Museum Magnet schools program represents an effort to embed components of the museum school curriculum into a traditional classroom setting. Students and teachers in this program are similar to those in the magnet schools described above in that they collect objects, study them to derive knowledge and present their findings through exhibitions and publications (Museum Magnet Schools). However, these schools have not created an entirely new design in order to adopt the curriculum. Instead they have modified their existing curriculum to incorporate similar goals and have done so quite successfully.
The partnership at the heart of this program exists between four schools under the Queensland Department of Education and the Queensland Museum as well as the Smithsonian Institution in Washington, D.C. (Museum Magnet Schools). Students in this program create exhibits in their classrooms that are then displayed on the world wide web to be shared with other schools in the program and partner museum schools in the United States. Even though these schools do not fit the definition of a museum school as put forth by Kira King and others, these schools have been able to achieve many of the same results are possible with the museum school curriculum. Many of the adaptations have involved creative uses of technology, such as virtual field trips and presenting student work online (Museum Magnet Schools).
Jill Levine believes that components of the museum curriculum certainly be transferred to classrooms in non-museum schools. It just takes a lot of extra work for teachers (Levine, personal interview, March, 30, 2006). The preparation of the lessons and the museum visits, planning and arranging the projects, and finding materials and funds for purchase of materials can be exhausting, as many schoolteachers and administrators know. But the resulting learning and understanding of what is learned by the students is certainly worth the extra effort.
Teachers today in almost all subject areas are under pressure to adapt their instructional styles to incorporate situated, hands-on learning as is described by the constructivist and constructionist learning theories and to cater to multiple intelligences as described by Howard Gardner. Museums and schools are able to partner in ways that create new types of learning experiences for students of many different backgrounds and with many different learning styles. It should not be interpreted that traditional classrooms are inadequate when compared to the experiences provided by a museum but rather that, as stated by Sarah Dillon, the learning experiences available in museums and schools can complement each other to the benefit of all learners (2001). Partnerships between museums and schools are certain to be increasing in numbers and in complexity over coming years, and further research into the curriculum that is developing from those partnerships will be needed.
The current research, although limited, as a whole presents a very positive view of what the future holds for both museum magnet schools and even non-magnet schools. Traditional schools that are able to adapt their existing curriculum to include object-oriented learning experiences and the creation of exhibits in the classroom will likely be able to increase achievement scores and reach students with diverse learning styles. Further empirical research into achievement measures of these schools and cost/benefit analysis could benefit administrators and stakeholders as they proceed with future museum school partnerships.

References

Battles, L. (2004). A Magnet for Learning. Dimensions. 17-18.

Blank, R. K. and Archbald, D. (1992). Magnet schools and issues of education quality. The Clearing House.

Davis, J. and Gardner H. (1993). Open Windows, Open Doors. Museum News Jan/Feb. 34-37, 57-59.

Dillon, S. (2001). Learning Theories and Museum Education Practice: Food for Thought. MERT Journal 2:1.

Donald, J. (1991). The Measurement of Learning in the Museum. Canadian Journal of Education. 175:2. 179-192.

Education Queensland, (n.d.). Museum magnet schools. Retrieved Mar. 12, 2006, from Museum Magnet Schools Web site: http://mms.eq.edu.au/.

Foster, G. (1973). Desegregating schools: A review of techniques. Harvard Educational Review v 43 n 1.

Gardner, H. (1993). Multiple intelligences: The theory in practice. New York: Basic Books.

George Mason University Instructional Technology Program, (n.d.). Object-based learning. Retrieved Mar. 14, 2006, from http://chd.gmu.edu/immersion/knowledgebase/strategies/constructivism/objectbased.htm.

Glencoe Online, (2005). Integrated learning communities: communities building better schools. Retrieved Mar. 1, 2006, from Education Up Close Web site: http://www.glencoe.com/sec/teachingtoday/educationupclose.phtml/34.

Hamilton County Department of Education, (n.d.). Normal park museum magnet. Retrieved Mar. 11, 2006, from Education on the Move Web site: http://www.hcde.org/magnet/npmm.htm.

Headley, A. (2006). Normal Park Museum Magnet School. CityScope. 60-64.

Hein, G. (1994). Learning in the Museum. New York: Routledge.

King, K. (1996). Alternative educational systems: A multi-case study in museum schools. Retrieved Feb. 21, 2006, from Dissertations in instructional systems technology. Web site: http://www.indiana.edu/~educr795/prop2.html.

King, K. (1998). Museum Schools: Institutional Partnerships and Museum Learning. AERA Annual Meeting. San Diego.

King, K. (1999). Transforming education: Case studies in systems thinking. Retrieved Mar. 30, 2006, from http://education.indiana.edu/~frick/aera99/transform.pdf.

Neill, J. (2005). Experiential learning. Retrieved Feb. 21, 2006, from 500 Word Summary of Deweys Experience & Education Web site: http://www.wilderdom.com/experiential/SummaryJohnDeweyExperienceEducation.html.

Ormrod, J. E. (2004). Human learning. 4th Edition. Upper Saddle River, NJ: Merrill Prentice Hall.

Papert, S. (1991). Situating constructionism. In I. Harel & S. Papert (Eds.) Constructionism. Norwood, NJ: Ablex Publishing Corporation.

Russell, T. (1994) The Enquiring Visitor: Usable Learning Theory For Museum Contexts. Journal of Education in Museums. 15. 19-21.

Takahisa, S. & Chalusian, R. (1995). New initiatives for museum-school partnerships. American association of museumss 90th annual meeting. Washington, DC: American association of museums.

US Department of Education, (n.d.). Creating successful magnet school programs. Retrieved Feb. 22, 2006, from Innovations in Education Web site: http://www.ed.gov/admins/comm/choice/magnet/report_pg8.

Sternberg, R. J. and Zhang, L. F. (2000). Perspectives on cognitive, learning, and thinking styles. NJ: Lawrence Erlbaum, 2000. html.

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March 31, 2006

Expert Learners?

Had some discussion and disagreement tonight with my instructor about learners. What started from a thread on adult learning theories--which I know very little about and think I mostly disagree with, led to the idea of expert learning, which the professor disagrees with. WHile not literate on an research into the topic, my thought is that people who can look at learning, particularly at their own learning (metacognition?), those people are able to view learning as a process.

Thus two people may be experts in any specialty (same or different), but the one who recognizes, Hey, I know everything there is to know about fixing cars--or computers, or jet engines, or counseling kids with disabilities, or whatever; but I could also use that same process with which I become an master of this subject to tackle any other. That person is an expert learner because they've have mastered their own learning style, whereas the other person may just say, Well, I only know about these here cars.

I would also venture to say that expert learners may not be masters of any topic, but they know enough about their learning style and how to gain new knowledge, that they could be a jack of just about any trade. This does not extend to Howard Gardner's (or whoever else's) multiple intelligences. Just because someone is a math whiz, doesn't mean they are automatically going to be able to master the saxophone, or dance the Nutcracker.

I am not an expert learner. I am not sure how I learn. I do know that it comes in bursts of interest and skips from topic to topic. Guess thats why we have so many different "learning" channels on TV. I had no idea Saddam Hussein's rise to power was closely linked to Nazi Germany. Thank you History Channel!

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March 24, 2006

Filmmaking Curriculum - Production

So our second workshop at the Hunter Museum on February 18th focused on the production phase of making your film. Quite honestly, the day wasnt as action-packed as the first workshop on screenwriting, but there were some highlights. One was a presentation of Lazy Bear Productions How to Make Your Movie: Episode 1 Twelve Simple Steps. Check it out on Google Video here. Another was Jim Burers presentation of Krusty, which can be seen on his site, www.angusgroove.com.

Other than the above-mentioned highlights we did take time to point out some basic DV filmmaking tips and tricks, starting with the very basics.

1. Use a tripod! Its much easier to look amateur than professional and usually the main difference is shaky handheld video. When should you go handheld? Only when the action or pacing of a scene calls for it. However, unless youre shooting a spaghetti western, dont move the camera, use the zoom, or change the shot mid-scene.

I like to encourage students in my classes to think of shooting video the exact same way we shoot pictures from a photography standpoint. Set up the shots, compose all of the elements, roll the tape, call for action, then try it again from a different angle. Its a lot of trouble, but taking the time to carefully compose each shot will make all the difference in your final product.

2. Shoot closeups. The closeup shot is essentially the key to connecting with your audience in filmmaking. Lasting images are usually those that were carefully composed (like a good photo) and effectively isolate the subject from its surroundings. Closeups are important visually in this way but are also useful as cutaways in the editing process. For instance, if you shot a long conversation of two friends arguing and decide to cut the scene shorter but you only have a wide shot of the scene, cutaways of hands wringing or on one characters eyes, or just about anything in the scene, this can be inserted into the scene and allows you to start back further into the conversation without an annoying jumpcut.

How close it too close? A lot of times scenes are shot extremely close to make them feel more intense. While this effect works, it can be horribly overused, particulary in fight sequences--Batman Begins, Point Break, Braveheart (wide scenes are epic, but when the fighting starts you cant tell whats going on.)

3. Use good lighting. When shooting outdoors in the sun you can usually get away with natural lighting. Mid-day sunlight is actually much too harsh for most DV camcorders, but by scheduling shoots earlier or later in the day this can be effectively handles. However, when shooting outdoors at night or anytime indoors you WILL NEED lighting. Here are some cheap ways to getting better lighting when shooting indoors.

Turn on the lights. All of them. If you have a halogen torchiere lamp that can be set up in the room out of the shot go for it. Also, cheap halogen work lights can be reflected off of a white wall or ceiling to brighten the scene. Also, take off the lamp shade of any lamps that are not in the shot. Finally, try swapping out the bulbs in lamps with the brightest wattage bulbs you can use in them. Again, its a lot of trouble, but worth every bit of it for a better final product.

Also, youll likely need to perform a manual white balance with your camera. Usually there is a control for this in the cameras menu, so check your manual about how to do this. Orange-tinted interior shots are another great way to look amateur, so try to avoid them by doing a white balance.

We talked a little further about directing actors and coming up with props and scenery, but most of this you can figure out for yourself. There are several great websites below with tips on how to make fake blood, sugar glass, etc., for very little cost, so check those out or send me references if you know of others or have favorite tips you'd like to share.

Chris Willis


Further Resources
The Complete Eejit's Guide to Film-Making
DV for Beginners
Extreme Indie
The Digital Filmmaker
Cyber Film School

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March 21, 2006

Funny curriculum

It seems to me that humor is underutilized in instruction and curriculum design, particularly at the college level. I asked a couple of my students to create the following video last semester for me to show my class at the beginning of the semester. I was so impressed I've decided to build my curriculum around creating how-to videos for each unit next fall. Will post the plans as I develop them this summer. Until then enjoy 12 Steps. (Watch for step 10, it's a doozy!)

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March 18, 2006

Multiple Intelligences Test

MItest.gif

That's my score on the test found on this site. Kind of a cheesy little test for a scholarly page..

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The greatest paper--I never wrote.

Spent half a day Thursday with this mensa trying to gather research for the article I wanted to write, How do slackers learn? but finally realized that the topic just doesn't fit the assignment or my more immediate needs that well. Based on the lack of scholarly writing on the topic I think there is a need for such a paper, so when I get done with this paper I at least want to post an essay on that with my thoughts on the topic and what little I found.

I believe a great percentage of HS and college students I deal with fall into this category and I have certain leanings myself. It's not a bad label in my opinion (like my previous post about Freaks) but it's basically a question of motivation. Ron Livingston's character in Office Space is my example of a slacker. He is not lazy or incompetent, but in his own words, a slacker basically needs the right kind of motivation:

Peter Gibbons: You see Bob, it's not that I'm lazy, it's that I just don't care.

Bob Porter: Don't... don't care?

Peter Gibbons: It's a problem of motivation, all right? Now if I work my ass off and Initech ships a few extra units, I don't see another dime, so where's the motivation? And here's another thing, I have eight different bosses right now.

Bob Porter: Eight?

Peter Gibbons: Eight, Bob. So that means when I make a mistake, I have eight different people coming by to tell me about it. That's my only real motivation is not to be hassled, that, and the fear of losing my job. But you know, Bob, that will only make someone work just hard enough not to get fired.

Reminds me so much of when I have a student ask, What's the lowest grade I can make on the exam and still pass the class. So, more to come on slackers and how they learn, or as I am calling it--Slacker Learning Theory, very soon.

See also: Slackers on imdb.

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March 9, 2006

Lunch

Had lunch with Missy Crutchfield from the Arts and Education office with the city and Brian Gray from Comcast about doing a live TV show from UTC's studio. The focus would be on, you guessed it, Arts and Education in Chattanooga. Sounds like a go for April.

You could say a television program has a curriculum, in the sense that each show has a theme, units of study, discussion of the topic, feedback from the audience, and sometimes assessment (ratings, though we don't get any on public access).

Was also interesting to find out that both of the other persons have interest in a locally produced children's television show.

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March 3, 2006

Learning Styles

According to this survey I have the following dominant patterns in my learning style:

Intuitive over Sensing: "Intuitive learners often prefer discovering possibilities and relationships."

Visual over verbal: "Visual learners remember best what they see--pictures, diagrams, flow charts, time lines, films, and demonstrations." (Not sure that I agree with this entirely, you SEE words don't you?)

Global over Sequential: "Global learners tend to learn in large jumps, absorbing material almost randomly without seeing connections, and then suddenly 'getting it.'" This is totally me.

I am also fairly balanced between active and reflective learning: "Active learners tend to retain and understand information best by doing something active with it--discussing or applying it or explaining it to others. Reflective learners prefer to think about it quietly first."

I don't put too much stock in these things, but, for whatever its worth. How did you do?

PS - I think doing these things are helpful for those who can't imagine any of way of learning/knowing than their own style.

Posted by cmwillis at 12:33 PM | | TrackBack

February 25, 2006

Filmmaking Curriculum - Preproduction/Screenwriting

Screenwriting Resources

As a resource for those taking our filmmaking workshop, and for whoever else stumbles onto the CFB searching for filmmaking tips, Ive compiled the following information as a resource for beginning screenwriters. Id like to thank my former intern Ryan DiGiorgi of LazyBear Productions for gathering most of this research, and to a lesser extent my current intern, Kashad Moore (j/k Kashad).

The purpose of the workshops is to promote story-telling with film/digital video, to encourage local submissions for the Back Row Film Festival, and to generally encourage young filmmakers.

The first workshop covers preproduction, specifically, writing your script. Why is writing so important, isnt film a visual medium? Well, yes, but, that is only the finished product. The first step is getting the idea out of your head and onto paper. Everything you see on the screen starts with the script. And the script starts with a single idea.

Where do good ideas for stories come from? Check out some scripts from films youve seen:
http://www.script-o-rama.com/, http://www.screenplays-online.de/

These Hollywood films required months, even years of preproduction, script development, and planning.

But where do story ideas come from? Random conversations with friends, waking up in the middle of the night (a vision from God), locations that evoke a feeling, where else? A good story idea can come from anywhere, but the question is, where is this story going?

Every story has already basically been told in some form. Man vs. Man, Man vs. Nature, Man vs. Self. Any new idea, no matter how original, can be compared to an existing work. This isnt necessarily a bad thing. It can be helpful to look at previous work to get your ideas in motion.

How do these story ideas then get turned into films? Not just by talking about them! They had to be written down first--then submitted to film companies, completely re-written, then made into Hollywood films.

A lot of the movies you see started with a what if statement? From a conversation, someone came up with, What if _____ happened to _______?

What if an alien visitor was left behind on Earth and discovered by a child?
What if werewolves fought vampires?
What if a psychopath designed traps where people had to hurt themselves or others to save their own life?
What if we made a movie about a young rapper trying to make it?
What if toys came to life?
What if a student skipped school and had hilarious hijinx in Chicago?
What if four brothers vowed to avenge their mothers death?
What if two cowboys fell in love?
What if two professional killers were married to each other and didnt know the truth about each other?

The Chris Willis method, as I like to call it is very similiar. Basically I have sat around and heard a thousand converations where someone said, Wouldnt it be cool if ______ happened in a movie? Same concept.

All screenplays have common elements that need to be addressed, but the place to start is with the subject. What is your story about? (Field) Figure this out first, then move on to plot, characters, and endings.

What happens? The story is NOT an action scene, its not a guy falling down the stairs, its not wouldnt it be funny if we dressed up like ninjas unless that sentence ends with and then something interesting happens (DiGiorgi, 2006).

What else makes a story? Structure. Hollywood agents for writers have very particular criteria they are looking for. One thing in particular is that submitted stories have a Three Act Structure.

ACT 1
Setup
Who is the main character and what does he want?
Why?
What does he intend to do to get it?

ACT 2
Struggle
The he